Optimization – Profiling & Cache Coherence

It's far more important that a thing works, than for it to work quickly. Software optimization is a slippery slope and should be embarked upon with an ample supply of caution, focus and above all else, metrics; always metrics. An established mantra is that you should not optimize anything until you see a problem. The … Continue reading Optimization – Profiling & Cache Coherence

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GeonBit.UI – Custom Controls

The GeonBit.UI library for Monogame is quite simply, outstanding. This UI library has proven time and time again that it is simple and intuitive to work with and also powerful enough for pretty much everything I've thrown at it. That includes the development of custom controls and UI elements. For this simple post I'm going … Continue reading GeonBit.UI – Custom Controls