Avoid The Grind

The 'Grind' as it is universally known in gaming is that loop the player finds themselves in and has identified as being a chore in order to progress. It is the antithesis of the entertainment that games are supposed to deliver to the player. It is quite simply the single worst manifestation of terrible game … Continue reading Avoid The Grind

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Emergent Gameplay

From my perspective as a game designer/developer, emergent gameplay is the ultimate goal. I want to build a game that I also want to play, where even I as the creator don't know the outcomes and can be surprised by the situations that arise from the things that I've built, that is the topic of … Continue reading Emergent Gameplay