GeonBit.UI – Custom Controls

The GeonBit.UI library for Monogame is quite simply, outstanding. This UI library has proven time and time again that it is simple and intuitive to work with and also powerful enough for pretty much everything I've thrown at it. That includes the development of custom controls and UI elements. For this simple post I'm going … Continue reading GeonBit.UI – Custom Controls

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Eden – Modding

Some time ago I loosely implemented a very simple modding system into Eden, then the following day I went nuts with the idea, I'll explain.... The game is data driven with information about all the interesting and relevant things within the game ultimately being loaded from little files that describe all of those interesting things. … Continue reading Eden – Modding