Voxels in Games and Art

Ever since the explosion of Minecraft on the gaming community I feel as though the term 'voxel' has become a hot topic. It's easy to think this is a new concept or terminology but it isn't. It goes way back to the early days of computing and graphics processing and is not exclusive to the domains of … Continue reading Voxels in Games and Art

Spritesheets, Padding, Sampling & Packing

Oh my there's a lot going on in that title, I should probably break it down! Spritesheets When considering 2D game development, almost everyone knows (or will soon learn) that when developing a 2D game, you are dealing with sprites (small little 2D images). Each sprite is it's own little image file, and you are … Continue reading Spritesheets, Padding, Sampling & Packing