Eden – Fluid Mechanics

As Eden begins to mature it is time to start focusing the different mechanical aspects of the game. Today I'll explain the way liquids work within the worlds of Eden. Currently there are three types of liquid terrain, water, magma and acid. Each will have their respective uses aside from simply being a part of … Continue reading Eden – Fluid Mechanics

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Eden – Development Tools

Today I wanted to showcase the various tools I've used developing Eden. I specifically want to point out that everything in this list is absolutely free except for Aseprite (and it's very reasonable). Everything in this list is outstanding at what it does and I wouldn't include it if I haven't been impressed in more … Continue reading Eden – Development Tools