Eden – Development Tools

Today I wanted to showcase the various tools I've used developing Eden. I specifically want to point out that everything in this list is absolutely free except for Aseprite (and it's very reasonable). Everything in this list is outstanding at what it does and I wouldn't include it if I haven't been impressed in more … Continue reading Eden – Development Tools


Eden – Creatures

'Creatures' is a ubiquitous term for any kind of living actor in Eden, I don't mean to imply that everything is a creature or monster. Eden brings to life a wide variety of different animals, humanoids, monsters and critters. Each critter is designed to emulate it's real life or fantasy world counterpart. For example, animals … Continue reading Eden – Creatures

Eden – First Year in Review

Today marks the first year of formal development on Eden. After finding inspiration from a newly released (at the time) early access game called RimWorld and a long-held adoration for Dwarf Fortress I decided it was time to create something. Coincidentally I had just put myself through a pretty good course on Unity but decided due to the … Continue reading Eden – First Year in Review


Sprites on a Budget

Let's say you don't have a ton of time or aren't an artist or aren't able/willing/want to hire an artist and you're working as a small group or a sole developer on a game, but you need a lot of graphics/sprites, what can you do? Well in my case, not having a lot of time … Continue reading Sprites on a Budget


Voxels in Games and Art

Ever since the explosion of Minecraft on the gaming community I feel as though the term 'voxel' has become a hot topic. It's easy to think this is a new concept or terminology but it isn't. It goes way back to the early days of computing and graphics processing and is not exclusive to the domains of … Continue reading Voxels in Games and Art


Spritesheets, Padding, Sampling & Packing

Oh my there's a lot going on in that title, I should probably break it down! Spritesheets When considering 2D game development, almost everyone knows (or will soon learn) that when developing a 2D game, you are dealing with sprites (small little 2D images). Each sprite is it's own little image file, and you are … Continue reading Spritesheets, Padding, Sampling & Packing