SpriteBatch vs VertexBuffer

This is gonna be a long one, but it will also be highly informative; hold onto your butts! I've created and made available a fully working Monogame examples project over on GitHub as a reference for the topics discussed in this article, you are encouraged to check it out. It is my goal to curate … Continue reading SpriteBatch vs VertexBuffer

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Eden – Fluid Mechanics

As Eden begins to mature it is time to start focusing the different mechanical aspects of the game. Today I'll explain the way liquids work within the worlds of Eden. Currently there are three types of liquid terrain, water, magma and acid. Each will have their respective uses aside from simply being a part of … Continue reading Eden – Fluid Mechanics