Eden – Creatures

'Creatures' is a ubiquitous term for any kind of living actor in Eden, I don't mean to imply that everything is a creature or monster. Eden brings to life a wide variety of different animals, humanoids, monsters and critters. Each critter is designed to emulate it's real life or fantasy world counterpart. For example, animals … Continue reading Eden – Creatures


Eden – MagicaVoxel Integration

I have been meaning to experiment with the MagicaVoxel program in relation to rendering worlds in Eden. I scoured the internet looking for a simple little library in C# to make generating MagicaVoxel .vox files quick and easy and couldn't find anything. There is a plethora of importers to other programs so one can create … Continue reading Eden – MagicaVoxel Integration

Eden – First Year in Review

Today marks the first year of formal development on Eden. After finding inspiration from a newly released (at the time) early access game called RimWorld and a long-held adoration for Dwarf Fortress I decided it was time to create something. Coincidentally I had just put myself through a pretty good course on Unity but decided due to the … Continue reading Eden – First Year in Review


Eden – The World

There is a lot to talk about when discussing the world of Eden. I'll do my best to talk about the more interesting aspects of the game world and how they impact the player and game mechanics themselves. The world itself is represented and realized in three dimensions, even if it is only displayed graphically … Continue reading Eden – The World


Eden – Synopsis

What is this game Eden I keep talking about? I think it's finally time to begin shedding some light on the game itself, the concepts, game mechanics, functionality, etc. So from that point of view I'll begin by explaining what in the world this game is all about and intended to be. The short and … Continue reading Eden – Synopsis


Sprites on a Budget

Let's say you don't have a ton of time or aren't an artist or aren't able/willing/want to hire an artist and you're working as a small group or a sole developer on a game, but you need a lot of graphics/sprites, what can you do? Well in my case, not having a lot of time … Continue reading Sprites on a Budget


Generating Terrain with Noise

It occurred to me recently that it was time to improve the terrain/world generation in Eden. Up to this point, believe it or not, I was getting by with some homemade algorithms that created enough variety early on in development to be useful. Now however, as the game is maturing, I needed more realistic looking … Continue reading Generating Terrain with Noise