Eden – Tree of Knowledge (Research)

The next major enhancement to the game is research. Access to many of the buildings, mechanics and items in the game will require researching breakthroughs; research will also open existing buildings to new features, crafting opportunities, etc. The general idea here is the more you learn through researching, the more options you have available to … Continue reading Eden – Tree of Knowledge (Research)

Simulation Optimization Techniques

Simulation games are usually attempting to simulate real-world systems in such a way as to mimic the essence of the system while accounting for accuracy along with physical performance. It's a balancing act. The goal is to approximate the real-world counterpart in a believable and resource efficient way. The key to simulating anything is to … Continue reading Simulation Optimization Techniques

Eden – Second Year in Review

Another year of Eden development! In the past year the following major features, systems and noteworthy mechanics were introduced or heavily expanded upon (this is in no way exhaustive of the new features and changes): Power Flow System & Mechanisms Levers/switches Conduit/power systems Doors Pressure Plates Pumps and Drains Floodgates Multiple Playable Races Humans, Goblins, … Continue reading Eden – Second Year in Review