Eden – Tree of Knowledge (Research)

The next major enhancement to the game is research. Access to many of the buildings, mechanics and items in the game will require researching breakthroughs; research will also open existing buildings to new features, crafting opportunities, etc. The general idea here is the more you learn through researching, the more options you have available to … Continue reading Eden – Tree of Knowledge (Research)

SpriteBatch vs VertexBuffer

This is gonna be a long one, but it will also be highly informative; hold onto your butts! I've created and made available a fully working Monogame examples project over on GitHub as a reference for the topics discussed in this article, you are encouraged to check it out. It is my goal to curate … Continue reading SpriteBatch vs VertexBuffer

Eden – Second Year in Review

Another year of Eden development! In the past year the following major features, systems and noteworthy mechanics were introduced or heavily expanded upon (this is in no way exhaustive of the new features and changes): Power Flow System & Mechanisms Levers/switches Conduit/power systems Doors Pressure Plates Pumps and Drains Floodgates Multiple Playable Races Humans, Goblins, … Continue reading Eden – Second Year in Review