Short update, still here, took a break but am starting to wind up the production pipeline. Eden is now a 64-bit game and NPC raids have been implemented during that break... so there's that! Stay tuned.
Simulation games are usually attempting to simulate real-world systems in such a way as to mimic the essence of the system while accounting for accuracy along with physical performance. It's a balancing act. The goal is to approximate the real-world counterpart in a believable and resource efficient way. The key to simulating anything is to … Continue reading Simulation Optimization Techniques
This is gonna be a long one, but it will also be highly informative; hold onto your butts! I've created and made available a fully working Monogame examples project over on GitHub as a reference for the topics discussed in this article, you are encouraged to check it out. It is my goal to curate … Continue reading SpriteBatch vs VertexBuffer
Wow it's been a while since I posted anything, I should aim to keep these a little shorter for a while and see how that goes 🙂 Display Modes I'm not sure why I haven't done this yet, but I noticed Eden didn't support fullscreen borderless display mode! Shameful! I couldn't let that go any … Continue reading Display Modes
Another year of Eden development! In the past year the following major features, systems and noteworthy mechanics were introduced or heavily expanded upon (this is in no way exhaustive of the new features and changes): Power Flow System & Mechanisms Levers/switches Conduit/power systems Doors Pressure Plates Pumps and Drains Floodgates Multiple Playable Races Humans, Goblins, … Continue reading Eden – Second Year in Review
What? 3D 2D!? What is this sorcery!? Allow me to explain 🙂 It occurred to me that it may not be obvious in screenshots that Eden is in fact a 3D world represented in crunchy 2D pixels. The worlds of Eden are three dimensional, each world supports the traditional X/Y planes (width & height) as … Continue reading Eden – Three Dimensional 2D
As Eden begins to mature it is time to start focusing the different mechanical aspects of the game. Today I'll explain the way liquids work within the worlds of Eden. Currently there are three types of liquid terrain, water, magma and acid. Each will have their respective uses aside from simply being a part of … Continue reading Eden – Fluid Mechanics