Still Here

Short update, still here, took a break but am starting to wind up the production pipeline. Eden is now a 64-bit game and NPC raids have been implemented during that break... so there's that! Stay tuned.

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Simulation Optimization Techniques

Simulation games are usually attempting to simulate real-world systems in such a way as to mimic the essence of the system while accounting for accuracy along with physical performance. It's a balancing act. The goal is to approximate the real-world counterpart in a believable and resource efficient way. The key to simulating anything is to … Continue reading Simulation Optimization Techniques

Eden – Second Year in Review

Another year of Eden development! In the past year the following major features, systems and noteworthy mechanics were introduced or heavily expanded upon (this is in no way exhaustive of the new features and changes): Power Flow System & Mechanisms Levers/switches Conduit/power systems Doors Pressure Plates Pumps and Drains Floodgates Multiple Playable Races Humans, Goblins, … Continue reading Eden – Second Year in Review