Eden – Development Tools

Today I wanted to showcase the various tools I've used developing Eden. I specifically want to point out that everything in this list is absolutely free except for Aseprite (and it's very reasonable). Everything in this list is outstanding at what it does and I wouldn't include it if I haven't been impressed in more … Continue reading Eden – Development Tools


Optimization – Profiling & Cache Coherence

It's far more important that a thing works, than for it to work quickly. Software optimization is a slippery slope and should be embarked upon with an ample supply of caution, focus and above all else, metrics; always metrics. An established mantra is that you should not optimize anything until you see a problem. The … Continue reading Optimization – Profiling & Cache Coherence

GeonBit.UI – Custom Controls

The GeonBit.UI library for Monogame is quite simply, outstanding. This UI library has proven time and time again that it is simple and intuitive to work with and also powerful enough for pretty much everything I've thrown at it. That includes the development of custom controls and UI elements. For this simple post I'm going … Continue reading GeonBit.UI – Custom Controls


Eden – Modding

Some time ago I loosely implemented a very simple modding system into Eden, then the following day I went nuts with the idea, I'll explain.... The game is data driven with information about all the interesting and relevant things within the game ultimately being loaded from little files that describe all of those interesting things. … Continue reading Eden – Modding


Emergent Gameplay

From my perspective as a game designer/developer, emergent gameplay is the ultimate goal. I want to build a game that I also want to play, where even I as the creator don't know the outcomes and can be surprised by the situations that arise from the things that I've built, that is the topic of … Continue reading Emergent Gameplay


Eden – Creatures

'Creatures' is a ubiquitous term for any kind of living actor in Eden, I don't mean to imply that everything is a creature or monster. Eden brings to life a wide variety of different animals, humanoids, monsters and critters. Each critter is designed to emulate it's real life or fantasy world counterpart. For example, animals … Continue reading Eden – Creatures


Eden – MagicaVoxel Integration

I have been meaning to experiment with the MagicaVoxel program in relation to rendering worlds in Eden. I scoured the internet looking for a simple little library in C# to make generating MagicaVoxel .vox files quick and easy and couldn't find anything. There is a plethora of importers to other programs so one can create … Continue reading Eden – MagicaVoxel Integration