SpriteBatch vs VertexBuffer

This is gonna be a long one, but it will also be highly informative; hold onto your butts! I've created and made available a fully working Monogame examples project over on GitHub as a reference for the topics discussed in this article, you are encouraged to check it out. It is my goal to curate … Continue reading SpriteBatch vs VertexBuffer


Display Modes

Wow it's been a while since I posted anything, I should aim to keep these a little shorter for a while and see how that goes 🙂 Display Modes I'm not sure why I haven't done this yet, but I noticed Eden didn't support fullscreen borderless display mode! Shameful! I couldn't let that go any … Continue reading Display Modes

Eden – Second Year in Review

Another year of Eden development! In the past year the following major features, systems and noteworthy mechanics were introduced or heavily expanded upon (this is in no way exhaustive of the new features and changes): Power Flow System & Mechanisms Levers/switches Conduit/power systems Doors Pressure Plates Pumps and Drains Floodgates Multiple Playable Races Humans, Goblins, … Continue reading Eden – Second Year in Review