SpriteBatch vs VertexBuffer

This is gonna be a long one, but it will also be highly informative; hold onto your butts! I've created and made available a fully working Monogame examples project over on GitHub as a reference for the topics discussed in this article, you are encouraged to check it out. It is my goal to curate … Continue reading SpriteBatch vs VertexBuffer

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Eden – Three Dimensional 2D

What? 3D 2D!? What is this sorcery!? Allow me to explain 🙂 It occurred to me that it may not be obvious in screenshots that Eden is in fact a 3D world represented in crunchy 2D pixels. The worlds of Eden are three dimensional, each world supports the traditional X/Y planes (width & height) as … Continue reading Eden – Three Dimensional 2D