Eden – Development Tools

Today I wanted to showcase the various tools I've used developing Eden. I specifically want to point out that everything in this list is absolutely free except for Aseprite (and it's very reasonable). Everything in this list is outstanding at what it does and I wouldn't include it if I haven't been impressed in more … Continue reading Eden – Development Tools


Optimization – Profiling & Cache Coherence

It's far more important that a thing works, than for it to work quickly. Software optimization is a slippery slope and should be embarked upon with an ample supply of caution, focus and above all else, metrics; always metrics. An established mantra is that you should not optimize anything until you see a problem. The … Continue reading Optimization – Profiling & Cache Coherence

Loot Boxes, A Critique

One of the bigger controversial game features here in 2017 appears to be the 'Loot Box' available in a variety of AAA games, from Forza 7 to Middle-earth: Shadow of War; a way to spend real currency to basically skip ahead in the given game. Personally I have no problem with this because I don't … Continue reading Loot Boxes, A Critique


Avoid The Grind

The 'Grind' as it is universally known in gaming is that loop the player finds themselves in and has identified as being a chore in order to progress. It is the antithesis of the entertainment that games are supposed to deliver to the player. It is quite simply the single worst manifestation of terrible game … Continue reading Avoid The Grind


Emergent Gameplay

From my perspective as a game designer/developer, emergent gameplay is the ultimate goal. I want to build a game that I also want to play, where even I as the creator don't know the outcomes and can be surprised by the situations that arise from the things that I've built, that is the topic of … Continue reading Emergent Gameplay


Eden – First Year in Review

Today marks the first year of formal development on Eden. After finding inspiration from a newly released (at the time) early access game called RimWorld and a long-held adoration for Dwarf Fortress I decided it was time to create something. Coincidentally I had just put myself through a pretty good course on Unity but decided due to the … Continue reading Eden – First Year in Review


Eden – The World

There is a lot to talk about when discussing the world of Eden. I'll do my best to talk about the more interesting aspects of the game world and how they impact the player and game mechanics themselves. The world itself is represented and realized in three dimensions, even if it is only displayed graphically … Continue reading Eden – The World