SpriteBatch vs VertexBuffer

This is gonna be a long one, but it will also be highly informative; hold onto your butts! I've created and made available a fully working Monogame examples project over on GitHub as a reference for the topics discussed in this article, you are encouraged to check it out. It is my goal to curate … Continue reading SpriteBatch vs VertexBuffer


Eden – MagicaVoxel Integration

I have been meaning to experiment with the MagicaVoxel program in relation to rendering worlds in Eden. I scoured the internet looking for a simple little library in C# to make generating MagicaVoxel .vox files quick and easy and couldn't find anything. There is a plethora of importers to other programs so one can create … Continue reading Eden – MagicaVoxel Integration