Eden – Development Tools

Today I wanted to showcase the various tools I've used developing Eden. I specifically want to point out that everything in this list is absolutely free except for Aseprite (and it's very reasonable). Everything in this list is outstanding at what it does and I wouldn't include it if I haven't been impressed in more … Continue reading Eden – Development Tools


GeonBit.UI – Custom Controls

The GeonBit.UI library for Monogame is quite simply, outstanding. This UI library has proven time and time again that it is simple and intuitive to work with and also powerful enough for pretty much everything I've thrown at it. That includes the development of custom controls and UI elements. For this simple post I'm going … Continue reading GeonBit.UI – Custom Controls

Eden – Modding

Some time ago I loosely implemented a very simple modding system into Eden, then the following day I went nuts with the idea, I'll explain.... The game is data driven with information about all the interesting and relevant things within the game ultimately being loaded from little files that describe all of those interesting things. … Continue reading Eden – Modding


Eden – Creatures

'Creatures' is a ubiquitous term for any kind of living actor in Eden, I don't mean to imply that everything is a creature or monster. Eden brings to life a wide variety of different animals, humanoids, monsters and critters. Each critter is designed to emulate it's real life or fantasy world counterpart. For example, animals … Continue reading Eden – Creatures


Eden – MagicaVoxel Integration

I have been meaning to experiment with the MagicaVoxel program in relation to rendering worlds in Eden. I scoured the internet looking for a simple little library in C# to make generating MagicaVoxel .vox files quick and easy and couldn't find anything. There is a plethora of importers to other programs so one can create … Continue reading Eden – MagicaVoxel Integration


Eden – First Year in Review

Today marks the first year of formal development on Eden. After finding inspiration from a newly released (at the time) early access game called RimWorld and a long-held adoration for Dwarf Fortress I decided it was time to create something. Coincidentally I had just put myself through a pretty good course on Unity but decided due to the … Continue reading Eden – First Year in Review


Eden – The World

There is a lot to talk about when discussing the world of Eden. I'll do my best to talk about the more interesting aspects of the game world and how they impact the player and game mechanics themselves. The world itself is represented and realized in three dimensions, even if it is only displayed graphically … Continue reading Eden – The World