Eden – First Year in Review

Today marks the first year of formal development on Eden. After finding inspiration from a newly released (at the time) early access game called RimWorld and a long-held adoration for Dwarf Fortress I decided it was time to create something. Coincidentally I had just put myself through a pretty good course on Unity but decided due to the … Continue reading Eden – First Year in Review


Eden – The World

There is a lot to talk about when discussing the world of Eden. I'll do my best to talk about the more interesting aspects of the game world and how they impact the player and game mechanics themselves. The world itself is represented and realized in three dimensions, even if it is only displayed graphically … Continue reading Eden – The World

Eden – Synopsis

What is this game Eden I keep talking about? I think it's finally time to begin shedding some light on the game itself, the concepts, game mechanics, functionality, etc. So from that point of view I'll begin by explaining what in the world this game is all about and intended to be. The short and … Continue reading Eden – Synopsis


Sprites on a Budget

Let's say you don't have a ton of time or aren't an artist or aren't able/willing/want to hire an artist and you're working as a small group or a sole developer on a game, but you need a lot of graphics/sprites, what can you do? Well in my case, not having a lot of time … Continue reading Sprites on a Budget