For months, it's plagued me as the developer and thinking on behalf of the player that Eden didn't support pixel perfect selection and placement of objects. Eden is a game that is ultimately built upon on a grid-based system of world locations. This is great for development purposes because it creates order on which to … Continue reading Pixel Perfect Selection & Placement
For my first official game development post, I'd like to shine a spotlight on an outstanding library that serves as the backbone of the GUI for the game. I've spent a pretty decent amount of time researching various UI libraries for XNA/Monogame development and while there are many good ones, they were always too large, too … Continue reading GeonBit.UI for Monogame
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